Release Notes for 3/31/2015

Discussione in 'Counter Strike : Global Offensive' iniziata da CSGO, 1 Aprile 2015.

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    [OPERATION VANGUARD]
    – Operation Vanguard has come to a close.

    [MAP GROUPS]
    – Train has been added to the Active Duty map pool.
    – Nuke has been moved to the Reserve map pool.

    [GAMEPLAY]
    – Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
    – Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
    – Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
    – Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
    – Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
    – Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
    – Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
    – Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
    – Increased Tec-9’s damage fall-off to reward players that close engagement distance.
    – Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
    – Lowered scoped movement values for AWP and Autosnipers.
    – The accuracy of the MP9, MP7, and Mac-10 have been improved.

    [STATRAK]
    – Trade up contracts work on StatTrak weapons.
    – There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

    [SERVER BROWSER]
    – Fixed the server browser showing the map workshop path in the “Map” column.
    – Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
    – Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
    – Server browser will save the layout changes made between game sessions.
    – Updated the first time server browser pop up message.

    [UI]
    – Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
    – Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
    – Added Flavor Text to the Bank collection.

    [MISC]
    – Add surround sound support (quad/5.1) on Linux.
    – Marked nav commands as a cheat to protect against potential server exploits.
    – Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
    – HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
    – Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
    – Optimized the process of logging in players to matchmaking backend during game updates.

    [MAPS]
    -Dust2
    –Opened up skybox around Long A double doors, Catwalk and Short
    –Improved visibility around blue car in Long A
    –Fixed render distance on a crate in CT spawn

    -Mirage
    –Opened up skybox around back of apartments
    –Simplified sides of CT sniper window in mid
    –Raised cover slightly in upper mid
    –Fixed visibility through a crate in Bombsite A

    -Overpass
    –Opened up and simplified Bombsite A
    –Added back stairs to pit near Bombsite A
    –Opened up semi-open door in bathrooms, fountain side

    -Cobblestone
    –Smoothed out movement in Bombsite B
    –Removed corner on left side of T tunnel into Bombsite B
    –Haystack near Long A now requires a jump to get on top

    -Train (Thanks c0tton and adreN!)
    –Various optimizations
    –Removed collision at top of ladders
    –Pushed Bombsite A further back towards CT side
    –Added a third train car to A site to reduce amount of long sightlines
    –Added a peek-position inside T main
    –Opened up area on the left side of T main exit
    –Moved dumpsters in Ivy
    –Raised crane in Bombsite A
    –Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
    –Prioritized CT spawn positions

    -Cache
    –Fixed an exploit boost at A
    –Added a decal indicating the boundaries of the A bombsite’s plantzone
    –Made white tarps on crates more spammable (Thanks Mod645!)
    –Fixed shadows casting into A main shed from boost spot
    –Improved readability from middle to A site container

    -Shorttrain
    –Added back to map rotation

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