Release Notes for 12/17/2020

Discussione in 'Counter Strike : Global Offensive' iniziata da CSGO, 30 Gennaio 2021.

  1. CSGO


    Likes Received:
    – Adjusted first person arm models for Operation Broken Fang agents.
    – Adjusted end of match animations for Operation Broken Fang master agents.
    – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
    – Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
    – Fixed kill distance in missions UI to be correctly rounded for display.

    [ MISC ]
    – Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT.
    – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
    – Game settings now have a search box to quickly find and jump to any setting or key binding.
    – Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
    – Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo

    [ MAPS ]
    – Repacked radar

    – Fixed a pixelwalk outside on the glass.
    – Fixed a pixelwalk on the Elysion sign on A site
    – Fixed a pixelwalk on the umbrellas outside.
    – Fixed the pixelwalks on the doorframes
    – Players were able to jump on top of the A sign on A site
    – Player were able to jump on top of the small palm plant
    – Players were able to 2 man boost outside and see into the site from an unfair position
    – Players were able to run boost on the windows railing on A site
    – The ladder outside has been removed
    – Reduced the foilage outside, players were able to hide
    – Waterfalls have been deleted from the white walls. Caused the smoke to become see through.

    – Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
    – Reduced CT spawn Cover to make it easier to clear
    – Improved model shuttle collsions to make walking over nicer
    – Reduced non-designed headpeaks across map (Thanks CF-166)
    – Fixed car fade in CT spawn (Thanks Sylikoira)
    – Fixed a few boost exploits
    – Updated to radar to a more simple single layer one
    – Reduced foliage over key angle (Near moonroom/CT spawn)
    – Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)

    – Widened A main entrance
    – Simplified A connector area
    – Got rid of the deep corner below the windows on A
    – Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
    – Some other minor things 3kliksphillip will probably find out

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