[GAMEPLAY] – Adjusted the radius at which incendiary and smoke grenades interact. [UI] – Loading screens will now display the icons for maps that have item collections associated with them – In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. – Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] – Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster” command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. – Upgraded runtime libraries to use the latest Steam SDK. – Fixed a frequent crash during map loading while the game was minimized. – Various weapon CPU optimizations. – Added flavor text to Chroma Case weapons. [MAPS] -Mirage –Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. –Moved a prop to make peeking into palace easier, CT side. –Removed a strange boost in bombsite A. -Nuke –Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass –Rerouted entrance into upper park from bombsite A. –Changed mid cover in bombsite A, corners can now be shot through with rifles. –Changed cover in T side of upper park. –Moved T spawns forward slightly. –Moved bombsite A plant zone up slightly. Continue reading...