Release Notes for 2/4/2015

Discussione in 'Counter Strike : Global Offensive' iniziata da CSGO, 5 Febbraio 2015.

  1. CSGO


    Likes Received:
    – Reduced latency of voice audio.
    – Community servers now can show viewer counts when players are streaming their match.
    – Fixed regression in Deathmatch Bonus mission evaluation.
    – Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
    – Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
    – Fixed AWP viewmodel rendering when zoomed.
    – Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
    – Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

    – Major changes to Cobblestone
    -Bombsite A:
    –Made bombsite A courtyard smaller
    –Removed spiral stairs at back of bombsite A
    –Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
    –Added a static door to entrance to connector from bombsite A
    –Shortened battlement in long A, making it easier to check
    –Raised wall around bombsite A slightly, to give some cover when out in the open
    –Added additional cover in bombsite A
    –Removed balcony at CT side of long A
    –Added an additional chest-height wall at A ramp
    –Removed large boulders in A site

    -Bombsite B:
    –Made bombsite B courtyard smaller
    –Rerouted T main entrance to bombsite B
    –Made it easier to throw grenades into B site from a safe position as T
    –Added some cover on T platform in bombsite B
    –Moved bombsite B more to the middle of the courtyard
    –Flattened ground at bombsite B
    –Removed back of B area
    –Hut at back of B can now be shot through
    –Added a static door to entrance to bombsite B from connector

    –Removed stairs and overpass route from dropdown room
    –Widened upper dropdown passage
    –Added a ramp to dropdown to make it easier to peek into lower
    –Players can now jump up via flowerbed in connector to get into dropdown room
    –Removed walls in T tunnels
    –Removed CT sniper room
    –Added a static door to CT side of water room
    –Tweaked layout of water room slightly
    –Removed double window room near T spawn
    –Moved T spawns forward a bit
    –Added a direct ladder to T sniper tower
    –Various optimizations
    –Increased player visibility
    –Fixed a bug where very few chickens were spawned

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