Release Notes for 2/12/2015

Discussione in 'Counter Strike : Global Offensive' iniziata da CSGO, 13 Febbraio 2015.

  1. CSGO


    Likes Received:
    – Smoke screen overlay fades faster now when exiting smokes quickly.
    – Adjusted boundaries of smoke screen overlay slightly.

    – Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
    – Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
    — Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
    – Added a new win panel string that shows the team name if they win the round.

    – Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
    – Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
    – Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
    – Speculative fix for spectating audio bug.
    – Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
    – Updated the first person flash effect when spectating someone via GOTV.
    – Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
    – Added flavor text to the Bravo Collection weapons.
    – Added 5 new Music Kit Offers.
    – Added 12 new Sticker Offers.
    – Fixed gamepads being reset and deactivated on map load.
    – Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.

    –Removed various boosts
    –Further optimizations
    –Tweaked layout of underpass room
    –Moved door from CT side to T side of underpass
    –Made cubby at entrance to Bombsite A smaller
    –Widened arch at end of long A
    –Set correct surface types on textures
    –Brightened haystacks at entrance to Long A
    –Updated collision on broken wall in bombsite A and B

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